Cyberse Accelerator
LIGHT

Cyberse Accelerator

  • ATK:
  • 2000

  • LINK-3
  • View:
  • 2723

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2+ monsters, except Tokens During the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and activate 1 of these effects; ● It gains 2000 ATK until the end of this turn. ● It can make up to 2 attacks on monsters during each Battle Phase this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Cyberse Accelerator" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
48± 8/ 100
Power Score
Intrinsic 50
Deck 47

Cyberse Accelerator — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 47 · Meta: provisional
  • Primary role: Extender · Secondary: Boss/End-board

Why it scores here

Cyberse Accelerator turns one Cyberse monster it points to into extra Battle Phase value, either +2000 ATK or up to two attacks on monsters, once per turn. It has no card advantage, no interaction, and cannot attack on the turn it activates, so its 2000 ATK earns no points. Presence in 31 decks across 17 archetypes confirms it is a practical generic Cyberse finisher rather than a strong card on its own. No combo evidence exists, so conversion is text-inferred and confidence is Medium.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Link Summon and a Cyberse monster it points to, but is run in 31 recent decks across 17 archetypes at about one copy each (observed deck counts; no searcher or combo routes evidenced).
Combo & Conversion 50 Its text gives a Battle Phase +2000 ATK or two monster attacks, a finisher effect with no measured board conversion because combo data is empty (inferred from text).
Resource Economy 30 No draw, search, GY refuel, or recursion; it neither gains nor spends card advantage (verified from card text).
Effect & Interaction 10 No negation, removal, or hand-trap effect; it provides no opponent interaction (verified from card text).
Material Utility 40 Link-3 LIGHT Cyberse body usable as Link material for Cyberse Link summons, but no combo evidence of material use exists (inferred from frame and race).
Resilience & Flexibility 35 Once-per-turn Battle Phase effect dependent on a live Cyberse target and blocked from attacking that turn; any removal of the target or Battle Phase interruption shuts it off (inferred from text).
Deck-Building Efficiency 70 Single Extra Deck slot at about one copy per deck with no garnets, locks, or self-restriction, so it is cheap to run (observed copies per deck avg 1.13).

Calculation

Weight profile: Extender (single primary role, no secondary blend). Intrinsic ≈ 50, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Adds a once-per-turn Battle Phase finisher (+2000 ATK or double attack) to any Cyberse board it points to
  • Run in 31 recent decks across 17 archetypes, so it is portable across homes
  • Extra Deck slot at about one copy per deck with no garnet or lock cost

Weaknesses

  • No card advantage, search, or recovery
  • No opponent interaction
  • Cannot attack on the turn it activates, and needs a live Cyberse target it points to
  • Requires a Link Summon setup before its effect is usable

Counters / choke points

  • Negating its quick effect in the Battle Phase (inferred from generic effect timing)
  • Removing the Cyberse monster it points to before the effect resolves (inferred from targeting text)
  • Interrupting the Battle Phase before activation (inferred from quick-effect timing)

Best use

Battle Phase extender / finisher in Cyberse Link boards. Decks: Book Of, Libromancer, Cynet. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Battle Phase quick effect, +2000 ATK or two monster attacks, targets a Cyberse monster it points to, once per turn, cannot attack the turn activated; Deck sample: 31 decks, 17 archetypes, average 1.13 copies per deck
  • Observed: Gameplay spread: 58.1% of decks in gameplay type 6, 22.6% in type 4, 19.4% in type 7; Frequent partners: Infinite Impermanence (64.5%), Ash Blossom & Joyous Spring (58.1%), Harpie's Feather Duster (54.8%)
  • Inferred: Primary role is a Battle Phase extender/finisher rather than a board breaker or removal card; Generic Cyberse-race finisher across archetypes; partner presence reflects generic staples rather than a combo centrality signal
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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